

- TYPE FOUNDRY STEREO MASTER MOVIE
- TYPE FOUNDRY STEREO MASTER 720P
- TYPE FOUNDRY STEREO MASTER 1080P
- TYPE FOUNDRY STEREO MASTER BLUETOOTH
So, how is the performance level? Here's where things get interesting.
TYPE FOUNDRY STEREO MASTER 720P
All are based on the concept of two low-resolution images being packaged into one 720p framebuffer. Proprietary systems like Sensio and RealD are supported, as are side-by-side and interlace modes. the other five show the various stereo 3D implementations within Avatar. A total of four different 3D methods are available for selection. Similar to Invincible Tiger, the 720p frame consists of two 640x720 or 1280x360 images - one for each eye. Dunia happens to be one of the most technologically advanced cross-platform engines around, and the notion of rendering discrete scenes for each eye is not exactly easy.

Unlike Invincible Tiger, the game is not designed around the notion of showcasing 3D - it has been added to the existing Dunia tech that underpinned Far Cry 2. The pre-Christmas release of Avatar from Ubisoft appears to be an altogether more ambitious attempt at stereo 3D.

Few games will follow the same approach while 3DTVs are so few and far between. Its main shortcoming is that it is essentially designed around 3D, as opposed to being an optional addition. Blitz wisely discerned that throwing objects out of the screen for little reason made no actual sense: Invincible Tiger instead concentrates on adding an impressive-looking depth to the screen. It is an example of a game especially tailored to show off the advantages of stereoscopic 3D: the gameplay, the viewpoint, the graphical style chosen - everything about it is designed to make 3D look cool, without it being too "in your face".
TYPE FOUNDRY STEREO MASTER 1080P
While the final product does not match up to Blitz’s initial claims of full 1080p (it's native 720p), it is 60 frames per second, and it supports a massive array of different 3D technologies. True stereo 3D games seen to date have been few and far between, but there have been a couple of notable exceptions.įirst up, there’s Blitz Games' Invincible Tiger: Legend of Han Tao. These demos appear to show that Sony has overcome one of the key technical hurdles in rendering stereoscopic 3D - the fact that the PS3 is required to render an individual frame for each eye.

Movies themselves remain mired in the ages-old 24FPS standard, while it is games that will provide the smoothest and most immersive experience, based on what has been seen of Sony's CES 3D demos. However, it's important to note that the 3D content itself runs at fairly conventional frame-rates. 60Hz may appear rather low when 240Hz displays are the current state-of-the-art, and the subtle flickering may cause tired eyes.
TYPE FOUNDRY STEREO MASTER BLUETOOTH
All of the major consumer electronic brands have opted for active shutter glasses that refresh at 60Hz for each eye, with an IR beam or Bluetooth connection serving as the channel for synchronisation between glasses and screen. The range of displays that premiered at CES is interesting as for the first time we see a convergence in technology. If you think Avatar looked cool at the cinema, the potential within gaming is even more dynamic and exciting. More pertinently for gamers, PlayStation 3 has an important and exciting role to play in this living room revolution.
TYPE FOUNDRY STEREO MASTER MOVIE
The colossal success of James Cameron's Avatar movie has propelled true stereoscopic 3D into the mainstream: manufacturers are pumped about the potential of the new 3DTV technology and reckon they're onto a winner that will revive their market after a moribund 2009. It's party time at this year's CES in Las Vegas.
